![]() Raising the threshold to 1 per turn actually raises your per-hit damage output by 67% and triples your per round damage. A 33% chance to hit with only one attack averages out to about one attack every 3 turns. You might say, “but that’s garbage!” but you have to consider how many attacks they were hitting prior. This means that on average the Fighter will now hit approximately one of their four attacks per turn. This evens out to a 33% chance to hit overall. We’ll calculate this using a Fighter at the 20th level, so they’ll have 4 attacks per turn instead of the usual one.Ī fighter who has maxed out their Strength will have a 95% chance to hit a creature with the lowest Armor Class (a natural 1 always misses!) and a 35% chance to hit a creature with the highest Armor Class. With a maximum damage value of 7, our weapon will deal 4 damage on average per attack (50% + 0.5). The average number of sides on a weapon damage die is 6.97, so we’ll round that up to 7 for ease of calculation. We’ll calculate both your per-hit damage and per round damage (average of three turns.) You can’t just factor in the number of attacks you also have to factor in your chance to hit. How much does Extra Attack increase our damage? You might say, “well, obviously, it doubles it!” but that’s not precisely accurate. The exception to this rule is Bards who are part of the Colleges of Swords or Valor. Their damage is scaled up by the spell slot and spell level rather than with attacking multiple times per turn. Assuming you don’t move more than your maximum amount, you would even be able to move each time you attack as a Fighter if you desired.Ĭaster classes don’t generally get Extra Attacks. You can move in between attacks without breaking the action and continue the action when you finish your movement. Spells that include a Weapon Attack, such as Booming Blade or Green Flame Blade, also can’t be used with the Extra Attack action as this would be considered a Cast Spell action rather than an Attack Action (covered in more detail below.) The weapon attack is merely a part of the Cast Spell action and does not trigger an Extra Attack. For instance, they can’t replace it with a spell or use the Disengage action with their Extra Attack feature. This doesn’t grant them any extra actions, and they can’t do anything besides make another attack. Instead, it modifies the player’s Attack action so that when they use their Attack action, they make more than one attack. So if you were to try and “hold” the Extra Attack by using the Ready action, your primary action would have been Ready and not Attack, so Extra Attack wouldn’t trigger.Īn Extra Attack is not another action. It triggers on the main action if the main action is Attack and no other time. You can attack multiple times when you take the Attack action you cannot hold onto this feature. These multiattacks increase characters’ damage potential and damage output by increasing their chances to deal damage with each action. Bladesingers and Bards who are part of the College of Swords or the College of Valor get one Extra Attack.įighters are the real meaty Extra Attack class with up to 3 Extra Attacks, 4 total, at 20th level.Įxtra Attack is sometimes referred to as “multiattack” by players taking the similarly functioning monster action. Barbarians, Monk, Paladins, and Rangers get one Extra Attack. The class determines the number of Extra Attacks given to a character. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ![]()
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