![]() ![]() *Caused by: : The modid CraftingTableIV is not the same as it's lowercase version. Usually there is a stack trace immediately after that, this one shows an issue in If this has only started happening after you started making your mod, Then it's likely something in your mod. If you have other mods in your mods directory, try removing them. This is a problem, but unless there were lines before this it's hard if not impossible to tell what's going wrong. The first line isn't an Error! It's an INFO, there is no reason to worry, this is normal. The reason it's getting displayed, is the path that is being output isn't the resolved/absolute path, but the relative/dynamic path that has been built from multiple pieces. represents the current directory, when it's mid-way through a path, it doesn't do anything. Will resolve to E:\MinecraftForgeMods\forge-1.12.2-14.-mdk\run\mods ![]() Things like Screens and Renderers would go inside the client package.E:\MinecraftForgeMods\forge-1.12.2-14.-mdk\run\.\mods Inside the common package would go things like Items, Blocks, and Block Entities (which can each, in turn, be another subpackage). Rather than clutter up a single class and package with everything, it is recommended that you break your mod into subpackages.Ī common subpackage strategy has packages for common and client code, which is code that can be run on both server/client and only client, respectively. Keeping Your Code Clean Using Sub-packages The annotation’s value should match a mod id in the src/main/resources/META-INF/mods.toml file. What is is an annotation indicating to the Forge Mod Loader that the class is a Mod entry point. This is the entry point to your mod and will contain some special indicators marking it as such. Generally, we will start with a file named after your mod and put into your package. * All version ranges use the Maven Version Range Specification. It must be placed in the root resource folder, not in a subfolder.Ī string that contains any acknowledgements you want to mention.Ĭontrols the display of the mod in the server connection screen. It should be just numbers separated by dots, ideally conforming to Forge’s Semantic Versioning structure. Here is a table of attributes that may be given to a mod, where mandatory means there is no default and the absence of the property causes an error. As such, it is usually recommended to leave the version field alone. Since the user development environment has no jar manifest to pull from, it will be NONE instead. If any string is specified as $, Forge will replace the string with the Implementation Version specified in your jar manifest at runtime. This is a traditional mod that has existed for eons. UpdateJSONURL="/versions.json"Ĭredits="I'd like to thank my mother and father." ![]() # If the mods defined in this file should show as separate resource packs IssueTrackerURL="/MinecraftForge/MinecraftForge/issues" # A URL to refer people to when problems occur with this mod All rights reserved is the default copyright stance, and is thus the default here. This is mandatory and allows for easier comprehension of your redistributive properties. # A version range to match for said mod loader - for regular FML it will be the forge version # The name of the mod loader type to load - for regular FML mods it should be javafml A basic mods.toml, describing one mod, may look like this: It should be stored as src/main/resources/META-INF/mods.toml. The mods.toml file is formatted as TOML, the example mods.toml file in the MDK provides comments explaining the contents of the file. A single info file can describe several mods. Its information may be viewed by users from the main screen of the game through the ‘Mods’ button. This file defines the metadata of your mod. If it is not provided, an error will occur. The license field in the mods.toml is required. What is Keeping Your Code Clean Using Sub-packages. ![]()
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